Pointers to Objects
A pointer of a certain class can point to an object of that class.
To access members of an object through a pointer the arrow operator
-> can be used as an alternative to the
combined star
* and dot
. operators.
Further, if a member of a class is of a certain type, you can assign that
member's address to a pointer of the appropriate type.
Example
#include <iostream>
using namespace std;
class AClass
{
public:
int a;
AClass(int x)
{
a = x;
}
};
int main()
{
AClass obj1(86);
AClass *pAClass; // pointer to AClass objects
pAClass = &obj1; // assign the address of obj1 to pAClass
pAClass->a = 24; // accessing a member variable through a
// pointer by using ->
cout << obj1.a << endl;
int* pint = &obj1.a; // accessing a member variable
// through a pointer to the variable
*pint = 4;
cout << obj1.a;
}
Output
24
4